Tribes 2

Tribes 2

Developer(s) Dynamix
Publisher(s) Sierra
Series Tribes
Engine Torque
Platform(s) Microsoft Windows
Linux
Release date(s) NA 20010328March 28, 2001
EU 20010413April 13, 2001
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution Optical disc
System requirements

Tribes 2 (abbreviated as T2) is a sci-fi first-person shooter multiplayer video game developed by Dynamix and published by Sierra Studios. A sequel to Starsiege: Tribes, Tribes 2 was released for Microsoft Windows in North America on March 28, 2001[1] and Europe on April 13, 2001. A Linux port was released by Loki Games on April 19, 2001. On November 2, 2008, Sierra disabled the authentication servers required for its online multiplayer.[2] In early 2009 an unofficial community project provided a patch and replacement server which restored online functionality.[3]

Contents

Setting

Set in the year 3941 of the fictional Earthsiege universe, Tribes 2 allows the user to play as a soldier in one of several factions (referred to in the game as tribes), such as the Children of the Phoenix, the Blood Eagle, the Diamond Sword, and the Star Wolf. Players can also choose to play a rebelling human-created soldier/worker race called the BioDerms. None of the factions differ from each other in strengths or weaknesses, but each has a distinctive look and background story.

Gameplay

Tribes 2 is a multiplayer online game, designed for Internet or LAN play with up to 64 players (32 vs 32) or bots per match, although a small single-player tutorial mode is included. The game may be played from both first- and third-person perspectives. Each match takes place on an Earthsiege-themed map. The Tribes 2 engine, an early version of the Torque Game Engine, is capable of both indoor and outdoor maps, with expansive play areas. Player movement about the map may be on foot, using a jet pack, or in various ground and airborne vehicles as pilot, co-pilot, or passenger.

Each match is played according to one of a number of possible game modes, which dictate the rules of the match. These modes include capture the flag, deathmatch, rabbit-chase, and others. Players are free to choose their own role, and may deploy various items of weaponry, vehicles, and emplacements. Many of these items can be left unattended to operate automatically, or control may be assumed by players. Each player may also choose from three armor types (which trade off various abilities, e.g. weak but fast, or strong but slow), and a weapon and equipment loadout, which may be reconfigured at any time during a match.

The large variety of equipment and deployable items results in many opportunities for creative play and tactics, from pure combat to stealth. Tribes 2 gameplay makes extensive use of jet pack-powered flight, which adds a notable vertical element to combat. As such, playing style varies dramatically from player to player, and from moment to moment, but Tribes 2 gameplay may be generalized as being fast-paced three-dimensional combat over a wide playing area. Player vs player combat is a central element of Tribes 2 gameplay, even in team-based modes.

Community

Tribes 2 was designed to encourage team play by facilitating the creation and administration of clans, and originally provided clan and player profiles, email, chat, league tables, tournaments, and message board functionality in the client. Support for these was dropped over time as the game declined in popularity, and changes in the support policies of the various intellectual property owners. Both Tribes and Tribes 2 were designed to be highly modifiable by players. A scripting language built into the Torque Game Engine, has allowed prospective "modders" to alter many aspects of gameplay; since the textures and 3D models can also be replaced, games that bear little resemblance to the Tribes titles can be created.

Reception

 Tribes 2
Aggregate scores
Aggregator Score
GameRankings 84.99%[4]
Metacritic 88/100[5]
Review scores
Publication Score
Eurogamer 8/10[6]
Game Informer 8/10
Game Revolution B[7]
GameSpot 8.5/10[8]
GameSpy 89/100[9]
GameZone 9.3/10[10]
IGN 8.9/10[11]
PC Gamer US 89/100
PC Zone 87/100

Legacy

On November 20, 2002, Sierra released an update for Tribes 2. This update contained two new game types, new maps and updates to address several issues. Sierra, which is now part of Vivendi SU, licensed the franchise to Irrational Games for a third installment; Tribes: Vengeance was released in October 2004. In an effort to increase interest in the upcoming sequel, Sierra released both the original Starsiege: Tribes and Tribes 2 for free download on May 4, 2004. In November 2008, Vivendi shut down the official master servers, dropping all official support for the Tribes franchise, and severely limiting players' abilities to play the game online.

The player community, however, developed a fan patch called TribesNext to allow continued multiplayer functionality. It removes the requirement of using CD Keys and replaces the official authentication servers with fan-operated servers. The full game and TribesNext patch can be downloaded from the TribesNext server.[12]

See also

References